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Based from the development made in Microsoft, allow the recognition and synthesis speech
(MS Windows system is required
)
typeof speech = ObjSpeech;;
fun main ()=
_showconsole;
set speech = _CRSpeech _channel;
if speech == nil then
(
_fooS "Speech object is nil = error ! Do something !";
0
)
else
(
_SetSpeechText speech "My taylor is rich !";
_SetSpeechVolume speech 100;
_PlaySpeech speech;
(...)
);
0;;
See the doc in the development server too.