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Waitable Class Referenceabstract

Interface for objects that can be waited on. More...

#include <cryptlib.h>

Inheritance diagram for Waitable:
BufferedTransformation AutoSignaling< BufferedTransformation > Bufferless< BufferedTransformation > InputRejecting< BufferedTransformation > Filter Sink MessageQueue ByteQueue AutoSignaling< InputRejecting< BufferedTransformation > > ByteQueue::Walker AutoSignaling< Filter > Bufferless< Filter > CustomFlushPropagation< Filter > InputRejecting< Filter > Unflushable< Filter > EncodedObjectFilter FilterWithBufferedInput FilterWithInputQueue LowFirstBitWriter Bufferless< Sink > CustomFlushPropagation< Sink > FileSink

Public Member Functions

virtual unsigned int GetMaxWaitObjectCount () const =0
 Maximum number of wait objects that this object can return.
 
virtual void GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0
 Retrieves waitable objects.
 
bool Wait (unsigned long milliseconds, CallStack const &callStack)
 Wait on this object.
 

Detailed Description

Interface for objects that can be waited on.

Definition at line 1602 of file cryptlib.h.

Constructor & Destructor Documentation

◆ ~Waitable()

virtual Waitable::~Waitable ( )
inlinevirtual

Definition at line 1605 of file cryptlib.h.

Member Function Documentation

◆ GetMaxWaitObjectCount()

virtual unsigned int Waitable::GetMaxWaitObjectCount ( ) const
pure virtual

Maximum number of wait objects that this object can return.

Returns
the maximum number of wait objects

Implemented in BufferedTransformation.

◆ GetWaitObjects()

virtual void Waitable::GetWaitObjects ( WaitObjectContainer &  container,
CallStack const &  callStack 
)
pure virtual

Retrieves waitable objects.

Parameters
containerthe wait container to receive the references to the objects.
callStackCallStack() object used to select waitable objects

GetWaitObjects() is usually called in one of two ways. First, it can be called like something.GetWaitObjects(c, CallStack("my func after X", 0));. Second, if in an outer GetWaitObjects() method that itself takes a callStack parameter, it can be called like innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));.

Implemented in BufferedTransformation.

◆ Wait()

bool Waitable::Wait ( unsigned long  milliseconds,
CallStack const &  callStack 
)

Wait on this object.

Returns
true if the wait succeeded, false otherwise

Wait() is the same as creating an empty container, calling GetWaitObjects(), and then calling Wait() on the container.


The documentation for this class was generated from the following file: