SO3Engine
SO3::SBody Member List

This is the complete list of members for SO3::SBody, including all inherited members.

AddConstantForce(const Ogre::Vector3 &mForce)SO3::SBody
AddConstantTorque(const Ogre::Vector3 &mTorque)SO3::SBody
AddImpulse(const Ogre::Vector3 &delta, const Ogre::Vector3 &pos)SO3::SBody
BodyAddForceCallback(OgreNewt::Body *body, float timeStep, int threadIndex)SO3::SBody
BodyUpdateCallback(OgreNewt::Body *body)SO3::SBody
BuoyancyForce(OgreNewt::Body *visitor)SO3::SBody
CalculateBodyOffset()SO3::SBody
constantForceSO3::SBodyprotected
constantTorqueSO3::SBodyprotected
destOrientationSO3::SBodyprotected
destPositionSO3::SBodyprotected
EnableSimulation(const bool &enable)SO3::SBody
forceSO3::SBodyprotected
GetAngularDamping()SO3::SBody
GetAutoSleep()SO3::SBody
GetCenterOfMass()SO3::SBody
GetConstantForce()SO3::SBody
GetConstantTorque()SO3::SBody
GetContinuousCollisionMode()SO3::SBody
GetFluidState()SO3::SBody
GetFluidViscosity()SO3::SBody
GetFluidWaterToVolumeRatio()SO3::SBody
GetForce()SO3::SBody
GetFreezeState()SO3::SBody
GetGlobalForce()SO3::SBody
GetGlobalLocationForce()SO3::SBody
GetGravityEnable()SO3::SBody
GetIgnoreCollision()SO3::SBody
GetInvMass(Ogre::Real &mass, Ogre::Vector3 &inertia)SO3::SBody
GetLinearDamping()SO3::SBody
GetLocalForce()SO3::SBody
GetLocalLocationForce()SO3::SBody
GetMass()SO3::SBody
GetMassMatrix(Ogre::Real &mass, Ogre::Vector3 &inertia)SO3::SBody
GetMaterial()SO3::SBody
GetMaterialID()SO3::SBody
GetMaterialName()SO3::SBody
getOgreNewtBodyPointer()SO3::SBody
GetOmega()SO3::SBody
GetParentNode()SO3::SBody
GetPositionOrientation(Ogre::Vector3 &pos, Ogre::Quaternion &orient)SO3::SBody
GetShape()SO3::SBody
GetSimulationState()SO3::SBody
GetSleepState()SO3::SBody
GetTorque()SO3::SBody
GetType()SO3::SBody
GetVelocity()SO3::SBody
globalForceSO3::SBodyprotected
globalLocationForceSO3::SBodyprotected
HasBuoyancySO3::SBodyprotected
haveToMoveSO3::SBodyprotected
haveToRotateSO3::SBodyprotected
isFluidSO3::SBodyprotected
localForceSO3::SBodyprotected
localLocationForceSO3::SBodyprotected
mApplyGravitySO3::SBodyprotected
materialIdSO3::SBodyprotected
mDebugBodySO3::SBodyprotected
mEnableSO3::SBodyprotected
mFluidViscositySO3::SBodyprotected
mFluidWaterToVolumeSO3::SBodyprotected
mIgnoreCollisionSO3::SBodyprotected
mMassSO3::SBodyprotected
mNodeSO3::SBodyprotected
moveStiffnessSO3::SBodyprotected
MoveToPosition(const Ogre::Vector3 &destPos, const Ogre::Real &stiffness)SO3::SBody
mSceneSO3::SBodyprotected
mShapeSO3::SBodyprotected
O3BodySO3::SBodyprotected
RemoveUpJoint()SO3::SBody
Reset()SO3::SBody
rotateStiffnessSO3::SBodyprotected
RotateToOrientation(const Ogre::Quaternion &destQuat, const Ogre::Real &stiffness)SO3::SBody
SBody(SNode *node, SShape *shape)SO3::SBody
SetAngularDamping(const Ogre::Vector3 &vec)SO3::SBody
SetAutoSleep(const bool &enable)SO3::SBody
SetBuoyancyForce(SBody *fluidBody)SO3::SBody
SetCenterOfMass(const Ogre::Vector3 &vec)SO3::SBody
SetConstantForce(const Ogre::Vector3 &mForce)SO3::SBody
SetConstantTorque(const Ogre::Vector3 &mTorque)SO3::SBody
SetContinuousCollisionMode(const bool &enable)SO3::SBody
SetFluidState(bool state)SO3::SBody
SetFluidViscosity(float viscosity)SO3::SBody
SetFluidVolumeRatio(float waterToVolume)SO3::SBody
SetForce(const Ogre::Vector3 &mForce)SO3::SBody
SetFreezeState(const bool &state)SO3::SBody
SetGlobalForce(const Ogre::Vector3 &mGlobalForce)SO3::SBody
SetGlobalLocationForce(const Ogre::Vector3 &mGlobalLocationForce)SO3::SBody
SetGravityEnable(bool state)SO3::SBody
SetIgnoreCollision(const bool &state)SO3::SBody
SetLinearDamping(const Ogre::Real &ang)SO3::SBody
SetLocalForce(const Ogre::Vector3 &mLocalForce)SO3::SBody
SetLocalLocationForce(const Ogre::Vector3 &mLocalLocationForce)SO3::SBody
SetMass(const Ogre::Real &mass)SO3::SBody
SetMassMatrix(const Ogre::Real &mass, const Ogre::Vector3 &inertial)SO3::SBody
SetMaterialID(SMaterialID *matID)SO3::SBody
SetMatrix(const Ogre::Vector3 &mDerivedPos, const Ogre::Quaternion &mDerivedOrientation)SO3::SBody
SetOmega(const Ogre::Vector3 &omega)SO3::SBody
SetPositionOrientation(const Ogre::Vector3 &mDerivedPos, const Ogre::Quaternion &mDerivedOrientation)SO3::SBody
SetScale(const Ogre::Vector3 &mDerivedScale)SO3::SBody
SetTorque(const Ogre::Vector3 &mTorque)SO3::SBody
SetType(const int &value)SO3::SBody
SetUpJoint(const Ogre::Vector3 &vec)SO3::SBody
SetVelocity(const Ogre::Vector3 &velocity)SO3::SBody
ShowDebug(bool state)SO3::SBody
torqueSO3::SBodyprotected
UpdateMatrix()SO3::SBody
UpdatePositionOrientation()SO3::SBody
UpdatePositionOrientation(const Ogre::Vector3 &mDerivedPos, const Ogre::Quaternion &mDerivedOrientation)SO3::SBody
~SBody()SO3::SBody