SO3Engine
SO3::SSkeletonAnimation Member List

This is the complete list of members for SO3::SSkeletonAnimation, including all inherited members.

_GetOgreAnimationState()SO3::SSkeletonAnimationprotectedvirtual
_UpdateImpl(const Ogre::FrameEvent &evt)SO3::SAnimvirtual
AddAnimationTrack(SAnimTrack *existingAnimationTrack)SO3::SAnimprotected
AddTime(const float &time)SO3::SAnim
animationTrackListSO3::SAnimprotected
AnimInterpolationMode enum nameSO3::SAnim
AnimRotationInterpolationMode enum nameSO3::SAnim
AnimType enum nameSO3::SAnim
Apply(const float &timePosition)SO3::SAnim
CreateAnimationTrack(const std::string &newAnimationTrackName)SO3::SAnim
CreateAnimationTrackImpl(const std::string &newAnimationTrackName)SO3::SAnimprotectedvirtual
DeleteAnimationTrack(SAnimTrack *existingAnimationTrack)SO3::SAnim
GetAnimationsTracks() constSO3::SAnim
GetAnimationTrack(const unsigned short &index)SO3::SAnim
GetEnable()SO3::SAnimvirtual
GetIndex()SO3::SAnim
GetInitialLoop()SO3::SAnim
GetInitialWeight()SO3::SAnim
GetInterpolationMode()SO3::SAnim
GetLength()SO3::SAnim
GetLoop()SO3::SAnim
GetName() constSO3::SData
GetNumAnimationsTracks()SO3::SAnim
GetOgreAnimationPointer()SO3::SAnim
GetParentNode()SO3::SAnim
GetParentScene()SO3::SAnim
GetPaused()SO3::SAnim
GetRotationInterpolationMode()SO3::SAnim
GetSpeed()SO3::SAnim
GetTimePosition()SO3::SAnim
GetType()SO3::SAnim
GetUserObjectBindings()SO3::SData
GetUserObjectBindings() constSO3::SData
GetWeight()SO3::SAnimvirtual
HasEnded()SO3::SAnim
IsSequenceUpdated()SO3::SAnim
mSceneSO3::SAnimprotected
nameSO3::SDataprotected
ogreAnimationSO3::SAnimprotected
RemoveAnimationTrack(SAnimTrack *existingAnimationTrack)SO3::SAnimprotected
SAnim(SScene *scene, const std::string &animationName, SNode *animationAssociatedNode, const unsigned short &animationId, const AnimType &animationType)SO3::SAnimprotected
SData(const std::string &dataName)SO3::SData
SetEnable(const bool &enable)SO3::SAnimvirtual
SetInitialLoop(const bool &loop)SO3::SAnim
SetInitialWeight(const float &weight)SO3::SAnim
SetInterpolationMode(const AnimInterpolationMode &interpolationMode)SO3::SAnim
SetLength(const float &length)SO3::SAnim
SetLoop(const bool &loop)SO3::SAnim
SetOptimise(const bool &optimize)SO3::SAnim
SetPaused(const bool &pauseState)SO3::SAnim
SetRotationInterpolationMode(const AnimRotationInterpolationMode &interpolationMode)SO3::SAnim
SetSequenceUpdated(const bool &value)SO3::SAnim
SetSkipFrame(const bool &state)SO3::SAnim
SetSpeed(const float &newSpeed)SO3::SAnim
SetTimePosition(const float &timePosition)SO3::SAnimvirtual
SetWeight(const float &weight)SO3::SAnimvirtual
SkipFrame()SO3::SAnim
SO3_FAP_ANIM enum valueSO3::SAnim
SO3_IM_LINEAR enum valueSO3::SAnim
SO3_IM_SPLINE enum valueSO3::SAnim
SO3_POSE_ANIM enum valueSO3::SAnim
SO3_RIM_LINEAR enum valueSO3::SAnim
SO3_RIM_SPHERICAL enum valueSO3::SAnim
SO3_SCENENODE_ANIM enum valueSO3::SAnim
SO3_SEQUENCE_ANIM enum valueSO3::SAnim
SO3_SKELETAL_ANIM enum valueSO3::SAnim
SO3_UNKNOWN_ANIM enum valueSO3::SAnim
SO3_VERTEX_ANIM enum valueSO3::SAnim
SSkeletonAnimation(SScene *scene, const std::string &animationName, SSkeleton *skeleton, const unsigned short &id)SO3::SSkeletonAnimation
Update(const Ogre::FrameEvent &evt)SO3::SAnim
~SAnim()SO3::SAnimvirtual
~SData()SO3::SDatavirtual
~SSkeletonAnimation()SO3::SSkeletonAnimation