SO3Engine
|
set of basic collision shapes More...
Classes | |
class | Box |
standard primitive Box. More... | |
class | Capsule |
standard primitive capsule. More... | |
class | ChamferCylinder |
filled-donut shape primitive. More... | |
class | CompoundCollision |
create a compound from several collision pieces. More... | |
class | ConcaveHull |
ConvexHull primitive. More... | |
class | Cone |
standard primitive cone. More... | |
class | ConvexHull |
ConvexHull primitive. More... | |
class | Cylinder |
standard primitive cylinder. More... | |
class | Ellipsoid |
standard primitive Ellipsoid. More... | |
class | Null |
null collision (results in no collision) More... | |
class | Pyramid |
Pyramid primitive. More... | |
class | TreeCollision |
TreeCollision - complex polygonal collision. More... | |
class | TreeCollisionSceneParser |
TreeCollision created by parsing a tree of SceneNodes, adding collision data of all meshes. More... | |
Enumerations | |
enum | FaceWinding { FW_DEFAULT , FW_REVERSE } |
face-winding enum. More... | |
set of basic collision shapes
face-winding enum.
Enumerator | |
---|---|
FW_DEFAULT | |
FW_REVERSE |
Definition at line 29 of file OgreNewt_CollisionPrimitives.h.