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| V3DphysEnablePhysic (sessionstr, state) |
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| V3DphysResetPhysic (sessionstr) |
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| V3DphysGetState (sessionstr) |
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| V3DphysSetWorld (sessionstr, vec) |
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| V3DphysGetWorld (sessionstr) |
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| V3DphysSetFps (sessionstr, fps) |
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| V3DphysGetFps (sessionstr) |
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| V3DphysSetGravity (sessionstr, g) |
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| V3DphysGetGravity (sessionstr) |
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| V3DphysSetSolverMode (sessionstr, mode) |
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| V3DphysGetSolverMode (sessionstr) |
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| V3DphysGetSolverModeName (sessionstr) |
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| V3DphysSetSolverModeByName (sessionstr, smode) |
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| V3DgetDefaultMaterial (sessionstr) |
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| V3DgetAvatarMaterial (sessionstr) |
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| V3DphysSetBodyMaterial (sessionstr, body, matname) |
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| V3DphysCreateMaterialOnNode (sessionstr, node) |
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| V3DphysGetUniformBoundingBox (node) |
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| V3DphysCreateBodyEllipsoid (node, vec) |
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| V3DphysCreateBodyBox (node, vec) |
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| V3DphysCreateBodyCylinder (node, vec) |
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| V3DphysCreateBodyChamferCylinder (node, vec) |
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| V3DphysCreateBodyCapsule (node, vec) |
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| V3DphysCreateBodyCone (node, vec) |
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| V3DphysCreateBodyPyramid (node, vec) |
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| V3DphysCreateBodyEllipsoidExt (node, vec, offsetp, offseta) |
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| V3DphysCreateBodyBoxExt (node, vec, offsetp, offseta) |
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| V3DphysCreateBodyCylinderExt (node, vec, offsetp, offseta) |
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| V3DphysCreateBodyChamferCylinderExt (node, vec, offsetp, offseta) |
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| V3DphysCreateBodyCapsuleExt (node, vec, offsetp, offseta) |
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| V3DphysCreateBodyConeExt (node, vec, offsetp, offseta) |
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| V3DphysCreateBodyPyramidExt (node, vec, offsetp, offseta) |
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| V3DphysSetMaterialProperties (material, bcoll, bcontcoll, staticfriction, kineticfriction, elasticity, softness) |
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| V3DphysEnableBody (body, state) |
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| V3DphysFreezeBody (body, mode) |
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| V3DphysGetBodyState (body, mode) |
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| V3DphysShowDebug (sessionstr, state) |
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| V3DphysCreate (sessionstr) |
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| V3DphysDestroy (sessionstr) |
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| V3DphysReset (sessionstr) |
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