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Calculates an object’s projection on a camera and if the object is visible, returns the screen x and y coordinates, the z distance and the apparent radius r.Parameters
All values are returned as integers.
Returns nil if the object is not visible or if an error occurs. The visibility calculation takes only the z (front & back) clipping into account. It disregards lateral clipping.
This function applies only to meshes.
[I I I I] M3calcProj ( S3d _session_ H3d _camera_ H3d _object_ )
Return value
_session_ 3D Session _camera_ Camera _object_ 3D object
Screen X and Y coordinates, Z distance and apparent radius R