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Calculates an object’s projection on a camera and if the object is visible, returns the screen x and y coordinates, the z distance and the apparent radius r.Parameters
All values are returned as floating-point values.
Returns nil if the object is not visible or if an error occurs. The visibility calculation takes only the z (front & back) clipping into account. It disregards lateral clipping.
This function applies only to meshes.
[I I F F] M3calcProjF ( S3d _session_ H3d _camera_ H3d _object_ )
Return value
_session_ 3D Session _camera_ Camera _object_ 3D object
Screen X and Y coordinates, Z distance and apparent radius R