Scol standard library package  0.3.1
Common and usefull functions for all Scol applications
Functions

Functions

 lib2d_dlgGetChannel (strDlg)
 Get the proprietary channel object of the dialog box. More...
 
 lib2d_dlgGetFont (strDlg)
 Get the font object used by the dialog box. More...
 
 lib2d_dlgGetPos (strDlg)
 Get the initial position of the dialog box. More...
 
 lib2d_dlgGetSize (strDlg)
 Get the size of the dialog box. More...
 
 lib2d_dlgGetSpacing (strDlg)
 Get the spacing of the dialog box. More...
 
 lib2d_dlgGetSpacingDefault ()
 Get the default spacing value. More...
 
 lib2d_dlgGetText (strDlg)
 Get the main text of the dialog box. More...
 
 lib2d_dlgGetWin (strDlg)
 Get the window object of the dialog box. More...
 
 lib2d_dlgNew ()
 Create a new dialog box object. More...
 
 lib2d_dlgSetChannel (strDlg, ch)
 Set the proprietary channel of the dialog box. More...
 
 lib2d_dlgSetFont (strDlg, font)
 Set the font of the dialog box. More...
 
 lib2d_dlgSetFontDefault (strDlg, size)
 Create the font as the default font. It is the Arial. More...
 
 lib2d_dlgSetMother (strDlg, win)
 Set the window mother object of the dialog box. More...
 
 lib2d_dlgSetPos (strDlg, pos)
 Set the initial position of the dialog box. More...
 
 lib2d_dlgSetSize (strDlg, width, height)
 Set the size of the dialog box. More...
 
 lib2d_dlgSetSpacing (strDlg, iSp)
 Set the spacing between each graphical element of the dialog box. More...
 
 lib2d_dlgSetText (strDlg, szText)
 Set the main text of the dialog box. More...
 
 lib2d_dlgSetWin (strDlg, win)
 Set the window object of the dialog box. This is optional but the developer can customized the window himself/herself. More...
 
 lib2d_dlgSetWinFlags (strDlg, lFlags)
 Set the window flags of the dialog box. More...
 

Detailed Description

To create and manage customized dialog boxes

Package to load : lib/2dos/dialog.pkg

Dependancies :

This library is under development yet.

Function Documentation

lib2d_dlgSetSize ( strDlg  ,
width  ,
height   
)

Set the size of the dialog box.

Prototype : fun [L2D_DIALOG I I] I

Parameters
L2D_DIALOG: a dialog object
I: the new width (in piexel, mini 10 px). Can be nil.
I: the new height (in piexel, mini 10 px). Can be nil.
Returns
I : 0 if success or 1 if an error occurs :
  • 1 : the dialog object is nil
Remarks
If a value is nil, a value will be set from the size of the first defined text if a such text is already defined. Otherwise, an arbitrary value will be set.
lib2d_dlgGetSize ( strDlg  )

Get the size of the dialog box.

Prototype : fun [L2D_DIALOG] [I I]

Parameters
L2D_DIALOG: a dialog object
Returns
[I I] : the width and the height if success or nil if an error occurs.
lib2d_dlgSetPos ( strDlg  ,
pos   
)

Set the initial position of the dialog box.

Prototype : fun [L2D_DIALOG I] I

Parameters
L2D_DIALOG: a dialog object
I: the position to set :
  • L2D_DIALOG_POSCENTER (centered on the screen),
  • L2D_DIALOG_POSMOUSE (centered of the mouse pointer position).
Returns
I : 0 if success or 1 if an error occurs :
  • 1 : the dialog object is nil
lib2d_dlgGetPos ( strDlg  )

Get the initial position of the dialog box.

Prototype : fun [L2D_DIALOG] I

Parameters
L2D_DIALOG: a dialog object
Returns
I : the position if success or nil if an error occurs :
  • L2D_DIALOG_POSCENTER (centered on the screen),
  • L2D_DIALOG_POSMOUSE (centered of the mouse pointer position).
lib2d_dlgSetWin ( strDlg  ,
win   
)

Set the window object of the dialog box. This is optional but the developer can customized the window himself/herself.

Prototype : fun [L2D_DIALOG ObjWin] I

Parameters
L2D_DIALOG: a dialog object
ObjWin: the window object to set.
Returns
I : 0 if success or 1 if an error occurs :
  • 1 : the dialog object is nil
  • 2 : the window object is nil
lib2d_dlgGetWin ( strDlg  )

Get the window object of the dialog box.

Prototype : fun [L2D_DIALOG] ObjWin

Parameters
L2D_DIALOG: a dialog object
Returns
ObjWin : the window object if success or nil if an error occurs.
lib2d_dlgSetMother ( strDlg  ,
win   
)

Set the window mother object of the dialog box.

Prototype : fun [L2D_DIALOG ObjWin] I

Parameters
L2D_DIALOG: a dialog object
ObjWin: the mother object to set. Can be nil if no parent to set.
Returns
I : 0 if success or 1 if an error occurs :
  • 1 : the dialog object is nil
lib2d_dlgSetWinFlags ( strDlg  ,
lFlags   
)

Set the window flags of the dialog box.

Prototype : fun [L2D_DIALOG [I r1]] I

Parameters
L2D_DIALOG: a dialog object
[Ir1] : a list of flags to set. Each flag can be one of these following values :
  • L2D_DIALOG_FLAGTOP : always on top,
  • L2D_DIALOG_FLAGDOWN : display a 3d border,
  • L2D_DIALOG_FLAGDND : allow drag and drop inside the dialog,
  • L2D_DIALOG_FLAGMENU : add a menu bar to the dialog,
  • L2D_DIALOG_FLAGNOBORDER : window has no border,
  • L2D_DIALOG_FLAGNOSCOL : removes the "(Scol)" word in dialog title.
Returns
I : 0 if success or 1 if an error occurs :
  • 1 : the dialog object is nil
Remarks
If the list is nil, the flag L2D_DIALOG_FLAGMENU is set by default.
If a element of the list is another value, it is ignored.
lib2d_dlgSetFontDefault ( strDlg  ,
size   
)

Create the font as the default font. It is the Arial.

Prototype : fun [L2D_DIALOG I] I

Parameters
L2D_DIALOG: a dialog object
I: the size (should be > 6, otherwise the size will be set to 6).
Returns
I : 0 if success or a positive value if an error occurs :
  • 1 : the dialog object is nil
  • 2 : unable to create the font
lib2d_dlgSetFont ( strDlg  ,
font   
)

Set the font of the dialog box.

Prototype : fun [L2D_DIALOG ObjFont] I

Parameters
L2D_DIALOG: a dialog object
ObjFont: a scol font object (_CRfont ...).
Returns
I : 0 if success or a positive value if an error occurs :
  • 1 : the dialog object is nil
  • 2 : the given font was nil but it is replaced by the default font, with success
  • 3 : unable to create the default font if the given font was nil
lib2d_dlgGetFont ( strDlg  )

Get the font object used by the dialog box.

Prototype : fun [L2D_DIALOG] ObjFont

Parameters
L2D_DIALOG: a dialog object
Returns
ObjFont : the scol font object if success or nil if an error occurs.
lib2d_dlgSetChannel ( strDlg  ,
ch   
)

Set the proprietary channel of the dialog box.

Prototype : fun [L2D_DIALOG Chn] I

Parameters
L2D_DIALOG: a dialog object
Chn: a scol channel object.
Returns
I : 0 if success or a positive value if an error occurs :
  • 1 : the dialog object is nil
  • 2 : the given channel is nil
lib2d_dlgGetChannel ( strDlg  )

Get the proprietary channel object of the dialog box.

Prototype : fun [L2D_DIALOG] Chn

Parameters
L2D_DIALOG: a dialog object
Returns
Chn : the scol channel object if success or nil if an error occurs.
lib2d_dlgSetSpacing ( strDlg  ,
iSp   
)

Set the spacing between each graphical element of the dialog box.

Prototype : fun [L2D_DIALOG I] I

Parameters
L2D_DIALOG: a dialog object
I: a spacing to set.
Returns
I : 0 if success or a positive value if an error occurs :
  • 1 : the dialog object is nil
  • 2 : the given channel is nil
lib2d_dlgGetSpacing ( strDlg  )

Get the spacing of the dialog box.

Prototype : fun [L2D_DIALOG] I

Parameters
L2D_DIALOG: a dialog object
Returns
I : the spacing if success or nil if an error occurs.
lib2d_dlgGetSpacingDefault ( )

Get the default spacing value.

Prototype : fun [] I

Returns
I : the default spacing value.
lib2d_dlgSetText ( strDlg  ,
szText   
)

Set the main text of the dialog box.

Prototype : fun [L2D_DIALOG S] I

Parameters
L2D_DIALOG: a dialog object
S: the main text to set.
Returns
I : 0 if success or a positive value if an error occurs :
  • 1 : the dialog object is nil
lib2d_dlgGetText ( strDlg  )

Get the main text of the dialog box.

Prototype : fun [L2D_DIALOG] S

Parameters
L2D_DIALOG: a dialog object
Returns
S : the main text if success or nil if an error occurs.
lib2d_dlgNew ( )

Create a new dialog box object.

Prototype : fun [] L2D_DIALOG

The dialog box is created with the mostly current parameters. The present API can set other values for them. Theses default values are :

  • the channel is the current channel,
  • the dialog box flag is L2D_DIALOG_FLAGMENU to add a menu bar,
  • the initial position is L2D_DIALOG_POSCENTER, center of the scrren,
  • the spacing between each graphical element is 10 pixel.
    Remarks
    Parameters are not set as the used font and other things. See lib2d_dlgSet* to set them.